Sunday, December 21, 2025

Win by Trusting Only Records, and You’ll Lose. Win by Trusting Only “Common Sense,” and You’ll End Up with Superstition.

A Practical Way to Read War History (Without Getting Played by It)

War history has a marketing problem: it’s almost always sold as a one-line verdict.

“That general was incompetent.”
“That king was foolish.”
“So they lost.”

It’s tidy. It’s shareable. It’s emotionally satisfying.

And that convenience is exactly the trap.

A lot of East Asian war writing—especially in the classic record tradition—doesn’t merely describe battles. It judges them. Defeat becomes “bad governance.” Victory becomes “virtue.” Someone collapses because they were “arrogant,” someone triumphs because they were “loyal.” Those sentences snap your mind into alignment at high speed… while quietly hiding the ugly gears that actually move wars: reconnaissance, supply, marching time, terrain, mobilization, and the bureaucratic physics of who can keep feeding an army when the calendar stops being romantic.

So the first thing you should do when reading war history is not “trust the text” or “dismiss the text.”

The first thing is to split it cleanly in two:

  1. What the record is trying to say

  2. What the record cannot—or chooses not to—say

That split is where real reading begins.

1) Record-Fundamentalism: “If it’s written, it happened exactly like that.”

Classic texts love dramatic numbers because numbers feel like certainty.

Take the Battle of Salsu (612). Many modern explainers summarize the Goguryeo approach as repeated engagement and withdrawal to exhaust the enemy—capturing the famous line about fighting and retreating multiple times in a day. (우리역사넷)

If you treat that as a literal stopwatch report—“Exactly seven times! No more, no less!”—you lose the plot.

Because the line is not a tactical spreadsheet. It’s a narrative lever: it’s shouting, “This was a machine of attrition: lure → drain → collapse.” The number matters less than the mechanism it’s pointing at.

2) Common-Sense Fundamentalism: “If it sounds exaggerated, it must be all fake.”

The opposite mistake is the rage-quit.

“So it’s propaganda. None of it is reliable.”

That’s also a loss—because propaganda still leaks truth, just not always the truth it thinks it’s telling. Even when a record is moralizing, it often preserves the outline of what had to be true for the story to make sense: distances, timing pressure, exhaustion, political incentives, bureaucratic constraints.

The “right” posture is neither obedience nor contempt. It’s forensic curiosity.


Example #1: Salsu (612) — Don’t Worship the Number, Rebuild the Machine

When a record says something like “fought and withdrew repeatedly in a day,” it is telling you:

  • The defender had mobility and local knowledge

  • The attacker was being pulled into unfavorable tempo

  • The defender’s goal was not “heroic clash,” but systematic exhaustion

  • The decisive moment was less “a duel” and more “a collapse”

So instead of arguing about whether it was literally seven, ask better questions:

  • How many hours of usable daylight?

  • What was the attacker’s supply posture?

  • What kind of terrain makes repeated engagement/withdrawal feasible?

  • What does the record not describe—because it was too messy, too humiliating, or too logistical?

That’s how you convert a moralized line into an actual model of war.


Example #2: Gwiju (1019) — Stop Fighting in the Comments, Move the Battlefield

Now look at Gang Gam-chan and the Battle of Gwiju (1019). Public historical explainers emphasize him as the central figure associated with this major victory. (우리역사넷)

The internet’s default mode is to drag this into an endless brawl:

  • “How many troops exactly?”

  • “Which unit joined where?”

  • “What was the capital defense really like?”

  • “Who deserves credit?”

Most readers don’t actually care whether it was “X tens of thousands” or “Y tens of thousands.” They care about the bigger story:

How does an empire march far from home—and then break?

That question forces you into systems:

  • Reconnaissance: if scouting fails, tactics become a trap.

  • Supply: if the supply line snaps, even elite troops become an army that cannot stay.

  • Terrain & climate: victory often exists only “on the map,” not on the road.

  • Decision speed: delay turns advantage into catastrophe.

  • Silences in the record: where texts go quiet, real costs were often loud.


The Rule of Thumb That Saves You

Here’s the line to keep on your desk:

Records don’t “explain” wars.
Records “resolve” wars into a story.
Your job is to reconstruct the gears behind the resolved sentence.

Once you read like that, Salsu, Gwiju, Gwansanseong, Tangeumdae—different eras, different states—start rhyming in the same brutal way:

War isn’t decided by courage alone.
It’s decided by how a state gathers people and information, moves them, feeds them, and keeps them coherent under stress.

And that isn’t just a sentence about the past.

It’s a diagnostic pattern for the present.

Empires don’t usually “suddenly collapse.” They fail in familiar steps:

  • scouting gets dull

  • supply gets slow

  • decisions lag

  • internal costs eat external victories

War history is where those patterns show up with the least mercy.


Media Picks That Match This “Systems-First” Reading

  • KBS: Korea–Khitan War — great for watching “state endurance” instead of “single hero genius.”

  • Film: The Great Battle (Ansi Fortress) — useful for imagining what the record can’t film: fear, timing, attrition.

  • Imjin War dramas/films (The Book of Corrections, Immortal Admiral Yi Sun-sin, the Myeongnyang–Hansan–Noryang film line) — strong for “early collapse → rebuilding the system” arcs.


Modding Hooks: Put “How to Read War History” Into Civilization / Paradox

Civilization: Two Wonders That Turn “Records vs Reality” into Mechanics

Wonder 1: Annals Office (史官院)

  • Era: Medieval → Renaissance

  • Effects (concept):

    • Culture + Science (administration-as-knowledge)

    • Wartime intel bonuses (extra sight, detection chance, free spy-like slot)

    • Theme: “Writing history is also information warfare.

Wonder 2: Military Training Command (훈련도감)

  • Era: Renaissance

  • Effects:

    • Unit XP boost

    • Homeland defense bonus

    • Wartime production acceleration

  • Theme: “Courage scales only when training and logistics exist.”

Paradox: A Perfect Event Chain Playground

Build an event tree where wars are won or lost by invisible modifiers:

  • “Recon Network Collapse” → movement penalties, higher attrition, rising war exhaustion

  • “Supply Line Stabilized” → upkeep reduction, morale boost

  • “Propaganda vs Losses Gap” → legitimacy swings, faction unrest, censorship dilemmas

  • “Annals Reform” → admin efficiency up, but casus belli / political cost trade-offs

Make the player feel the core thesis:

Winning the narrative is not the same as winning the war—
but narratives are still weapons.




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