Friday, December 26, 2025

“Yes, Joseon Had Startups”: Seventy Sons, One Long Corridor-House, and Buckwheat from a State Farm


A late-Joseon folk tale reads like a startup case study: a fallen merchant-matriarch rebuilds wealth by mobilizing a bloodline workforce, running a “one-compound economy,” and betting on reclaimed state farmland. How much is true—and why did people want to believe it?


There’s a certain kind of story that survives precisely because it feels too modern to be ancient.

Somewhere in the late Joseon imagination—preserved in the world of yadam (unofficial tales and urban folklore)—a man appears who runs his family the way a founder runs a company. He quits the respectable path, roams markets selling goods, and then—when famine and bankruptcy hit him like a double punch—he makes a desperate, brilliant move:

He raises the most primitive form of capital available in a premodern society.

A bloodline network.

1) The Corridor-House: an “Org Chart” Built in Wood

The story claims he gathered dozens of sons—some versions go as far as seventy—and moved them into the wide plains around Gimje and Mangyeong, where they built a single long haengnang (corridor-style building) and divided it into rooms for communal living.

But the point isn’t “they lived together.”

The point is: they worked together.

One plows. One makes shoes. One fires pottery. One works iron. In the tale’s logic, agriculture and craft production run inside one compound, and a small miracle happens:

Money stops leaking out.
The village begins to behave like a factory—an integrated production chain under one roof. Call it what you like: a household economy, a clan workshop, or (if you want the modern metaphor) Joseon-style vertical integration.

2) The Risky Part: “Dunjeon” Land and the Price of Opportunity

Then the story steps into dangerous territory—literally and politically.

The land they target is described as dunjeon (屯田): land tied to state or military finance, cultivated to supply grain or resources under official systems. Dunjeon was not fantasy; it was a real institutional concept in Korean history, with varieties connected to government and military needs. (한국민족문화대백과사전)

Now comes the question a historian can’t avoid:

If this wasn’t just a campfire myth, would “abandoned dunjeon” really be that easy to grab?

In real life, it would have raised immediate friction:

  • Who holds cultivation rights?

  • Who collects rents or taxes?

  • Which office—or military unit—reasserts control once profits appear?

  • What happens when an “empty” field suddenly becomes valuable?

Late Joseon military institutions were deeply entangled with capital-city security and fiscal systems in complex ways, so it’s not hard to imagine why people would associate “military land” with both opportunity and danger. (한국민족문화대백과사전)

3) The Ending Isn’t a Receipt. It’s a Desire.

The tale’s final scene is pure growth narrative: time passes, sons form households, descendants multiply, and the compound expands into a “Kim clan village”—hundreds of households strong.

“Did this literally happen?”

It’s this:

Why did people treat it as a success story worth repeating?

Because the ingredients match late Joseon anxieties too perfectly:

  • famine and tax pressure

  • market wandering and precarious commerce

  • land, cultivation, and institutional gray zones

  • the dream of scaling up from household survival to village-level wealth

That’s the real power of yadam: it’s not a photograph of reality; it’s an X-ray of what people feared and wanted. (Collections like Cheonggu Yadam are late-Joseon tale compilations that circulate precisely these social textures—class tensions, survival strategies, and the moral heat of everyday life.) (한국민족문화대백과사전)

So the story whispers something blunt—almost cynical—beneath its folktale skin:

“Survival isn’t only found in moral lectures.
The age rewards the one who can gather people, split labor, and turn land into an engine.”

Not heroic. Not pretty.
But unforgettable—which is why it endures.


  • Verifiable background:

  • Treat as folklore (not a ledger):

    • the “70 sons,” the exact location, and the clean growth curve → present as a tale that circulates, not a confirmed census report.


Media / Game Recommendations (for expanding into a series)

Media angles (search keywords that won’t trap you)

Games that feel like this story

  • Manor Lords / Banished / Ostriv — labor division, survival production chains, settlement scaling.

  • Crusader Kings III — dynasty growth + inheritance chaos + political blowback when your “clan enterprise” becomes too big to ignore.


Mod Ideas You Can Actually Build

Civilization-style Wonder: “Bureau of Dunjeon Reclamation”

  • Era: Medieval → Renaissance transition

  • Cost (suggestion):

    • Civ V (Standard speed): 350–450 Production

    • Civ VI: 500–700 Production

  • Effects (theme: organized cultivation + military provisioning):

    1. Farms: +1 Food (and +1 Production while training military units)

    2. Granary/Storehouse cities: +10% Growth

    3. Unit maintenance: –5% (logistics/provisioning abstraction)

    4. Trade-off: +1 Unhappiness (or temporary Loyalty/Unrest penalty) to represent coercive mobilization risks

Paradox (CK3) Decision Chain: “Establish a Clan Work-Compound”

  • Immediate boost: Development +, Taxes +, Levies +

  • Long-term risks: Peasant unrest +, rival nobles generate hooks/claims, “audit” event chain when you touch semi-public land

  • Climax event: “Succession Explosion” — the dynasty that scaled too fast now tears itself apart.

This turns the folktale into a playable tragedy-comedy—exactly the right tone.





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